Weapon Speed: based on the weight category of the weapon you wield, you gain a bonus to initiative and a shield bonus. You also determine how many attacks you have each turn.
Weapon Category
|
Iterative Attack Rate
|
Initiative Bonus
|
Shield Bonus
|
Unarmed Strike(with
Imp Unarmed Strike)
|
+3
|
+3
|
+0
|
Unarmed Strike (w/out
Imp Unarmed Strike)
|
+4
|
+3
|
+0
|
Gauntlets
|
+4
|
+3
|
+1
|
Light Weapons
|
+4
|
+4
|
+1
|
One Handed Weapons
|
+5
|
+5
|
+2
|
Two handed Weapons
|
+6
|
+6
|
+3
|
Thrown (Dart,
Shuriken)
|
+3
|
+3
|
+0
|
Ranged (Hand Crossbow,
Shortbow)
|
+4
|
+2
|
+1
|
Thrown (Bolas, Net,
Javelin)
|
+5
|
+3
|
+1
|
Ranged (Blowgun,
Halfling Sling Staff, Light Crossbow, One handed Firearms, Longbows, Sling)
|
+5
|
+3
|
+1
|
Ranged (Heavy
Crossbows, Two handed Firearms)
|
+6
|
+3
|
+2
|
Weapon Category: The type of weapon being wielded.
Iterative Attack Rate: You receive an extra attack for every X points of base attack bonus you have, where X is the weapon's Iterative attack rate. Each attack after the first drops its attack bonus by the Iterative attack rate (stacking). The slowest weapon you wield determines your Iterative attacks for the round. For example, if you have a +4 base attack bonus, you would have two attacks (at +4/+1) with a dagger, but only one attack (at +4) with longsword.
Initiative Bonus: a weapon bonus to your initiative score, mostly based on size. Think of it as reach in boxing.
Shield Bonus: a shield bonus to your armor class, based on parry capability.